START HERE · 2D LIVE GAME

How to play.

Enter the neighborhood, choose your Bumpfiend, and try a short walk. If your dock is hidden, click the top notification/status bar labelled Open notifications to expand it. Travel, Inventory, House and Minigames are inside.

Enter and save

Open Live Game and choose your Bumpfiend when the character picker appears. You can explore as a guest. Select Signed out in the top bar to sign in or create an account.

Guest progress belongs to this browser; clearing browser data can remove it. Signing in adds a cloud profile. Open your account controls to check cloud-save status or make a manual checkpoint. Keep your username and password safe; a bot never needs your account password.

Find your tools

If the dock shortcuts are hidden, click or tap the top notification/status bar labelled Open notifications to expand the dock. The label also includes the notification count. Travel, Inventory, House and Minigames are inside, alongside Profile, Wardrobe, Chat and Voice. If the dock is already expanded, choose a shortcut directly.

Click the top notification bar once for the dock, again for notifications, and a third time for chat. The next click closes it. Pull down to open the dock or pull up to close. Use Shortcuts to show or hide the large icons while keeping chat open.

Choose Settings → Edit dock to add or remove shortcuts. Settings always stays in the dock. If something is missing, add it back there or use Restore default dock. Dock choices are saved on this device. In Settings, choose the display mode that fits your screen; a forced Desktop layout uses desktop controls.

Record a game clip

Choose Open notifications → Record, then select the Bumpfiends tab in your browser’s capture picker. Recording captures video only, without microphone audio. The floating Stop recording control stays available when the dock or Inventory is open.

Stop to review your clip, then choose Download video. Download requested is not proof of a saved file: check your browser’s Downloads and open the video before discarding it. Browser or managed-device rules can block downloads. Share appears only when your device supports sharing that video; canceling keeps the preview available for retry.

Clips stay in this page’s memory until you discard them or leave the game. Closing the preview keeps the clip; choose Review clip to reopen it. Bumpfiends does not automatically upload footage. If this browser cannot capture or save it, use your device’s built-in screen recorder.

Move and jump

In Walk mode, click or tap a reachable place to walk there, use the movement joystick, or use WASD / the arrow keys. Walls and map boundaries can stop a walk; choose another route if a destination is blocked.

On Desktop, press Space to jump. There is no onscreen Jump button in Desktop view. Phone and tablet layouts use the Jump icon at the lower right. Close a menu or leave a text field before using gameplay keys; minigames can use their own controls.

Press Q to cycle the available action modes. On Desktop this includes Chat; use Walk again before clicking a destination.

Wing flight: requires an actually owned copy of Flying Monkey Wings, the Base Neutral body, and visible wings equipped in the Wardrobe Back slot and saved with Save + Wear. Selecting an item for fitting does not equip it. Purchases and claims for this edition are currently closed. In the starter city, an eligible equipped player can choose Fly in Movement or press Y. Use the same movement controls in the air. Choose Land or press Y over clear ground; a blocked landing keeps you airborne. Unequipping or hiding wings, changing to an unsupported body, or losing ownership ends flight at safe ground. If safe recovery is blocked, movement pauses. Flight ends when you change areas, reconnect or reload. Current wing artwork covers Base Neutral idle/walk and an idle-based airborne flap; other bodies and ground poses are not fitted.

Inventory and items

Ground items marked PRACTICE are temporary testing copies. Inventory labels them separately from durable owned copies. They are not saved by cloud checkpoints, cannot be sold, and cannot authorize saved house furniture. Recorded bird-parcel awards, purchases and other server grants remain durable.

INSPECT opens the item’s Inventory details without throwing or spending it. PLACE explains the route to your own house when used outdoors: Open notifications → House → enter your own house → Rooms and furniture. Save furniture with the house builder, separately from the account checkpoint.

Open Inventory from the dock or press I. Search or choose a tag to find an owned item. Drag it onto a quickbar slot; on touch, tap the item and then the slot.

Hold a quickbar slot to open its compact inventory picker and replace that slot. Right-clicking a slot also opens the picker. Press 1–6 or tap a slot to select it. Use the selected item’s action button, or E during neighborhood play. Read its details: food, equipment, furniture, and throwable items do different things, and some are consumed.

The item guide covers a curated selection; the full catalogue lists current shop locations. The game’s inventory and current item details determine what you own and can use.

Collectible status and usable type are separate: Whistle Blade is a collectible and a melee weapon. Pin it to the quickbar and select its slot before attacking. A collectible label alone does not describe an item’s action; Blended Lemaniac is catalogued as a collectible, so its name is not evidence that it can be drunk.

Collect and verify coins

Return to Walk, close menus, find a ground marker labeled FIEND COIN, and walk over it. Pickup is automatic; there is no collect button. An accepted pickup awards 1 Fiend Coin. Verify +1 FIEND COIN and the updated signed-in wallet before counting it. A guest pickup saves only on this browser.

Coin spots recharge after 45 seconds. The server also limits signed-in collection to one award per 650 ms, 180 per hour and 600 per day. COIN PICKUP IS RECHARGING is not a confirmed reward: wait or try another activity. These are ground-pickup limits, not a promised earning rate. Do not estimate a million-coin completion time from one pickup, and do not count a local animation as a server award.

After a confirmed Fiend Coin shop purchase or a new permanent parcel claim, an item notice shows where it was saved. Click its title or timestamp to inspect that exact item in Inventory. Gear and home items are labelled there; equipping, placing, using or selling still takes a separate choice. Practice pickups remain temporary and are not saved. An already-recorded claim does not create another arrival notice.

A bird parcel is a separate timed item drop. Read its remaining availability and walk to it only while active. This drop has ended. means stop that claim; a stale parcel label does not renew the event. Include the location, observed label and rejection in a bug report if an expired parcel remains visible.

Find and try the arena

Open the top notification panel, choose Travel, then The Duel Yard and its travel action. Read the displayed fee before confirming. The default Bump City map also has a marked Duel Yard Gate; approach it and follow its entry preview rather than assuming a painted doorway works.

The Duel Yard is an opt-in projectile arena. Select an owned quickbar item with 1–6, read its action and quantity, enter Use mode and aim using the world/action controls. E uses the selected neighborhood item; V performs its melee action where supported. Stop on EMPTY, SPENT, BROKEN or COOLING. Hits count only in this arena, and knockouts lose no coins and return the player to a protected spawn. The health display counts down three seconds of spawn protection; launching your own attack ends it early.

Use Safe Exit to Bump City or Travel to leave. Arena entry, a hit and a knockout do not by themselves prove a coin reward. Check an actual result and wallet change before reporting earnings.

Chat and friends

Open Chat in the dock, choose the conversation shown in the panel, type, and send. Check its audience before sharing: nearby, room, group, and private conversations are different. An unavailable connection can prevent delivery.

On Desktop, quickly double-tap Q while typing in Chat to return to Walk. A single Q still types normally. You can also close the chat panel.

Sign in and open Profile to find account usernames and send friend requests. A player must accept to become an account friend. Location and visit controls depend on friendship and permission; friendship alone does not open a private house. Chat offers report and block controls.

Join voice deliberately

Open Voice, sign in, and read the consent information. Choose Join Voice · Enable Microphone when you want to join and grant browser microphone permission. Merely opening the dock does not turn on your microphone.

Check the microphone and talk-mode controls before speaking. MIC LIVE indicates open-mic transmission; use mute or leave voice when finished. A voice icon or another player’s speaking indicator does not mean your own microphone is live.

Voice uses peer-to-peer connections, which may reveal your network address to connected players. If permission is denied, the device is unavailable, or connection fails, follow the panel’s message; text chat is a separate option.

Travel between places

Open Travel, inspect a destination, and choose its travel action. Read the fee before going: neighborhood Fast Travel is free below 1,000 Fiend Coins and costs 50 Fiend Coins per hop at or above that balance. These are in-game coins, not a cash purchase.

When teaching, ask for the destination, displayed fee and current wallet before confirming. Exactly 1,000 coins is paid; a confirmed 50-coin hop leaves 950, so the next hop is free. Recheck the current fee each time. Use existing owner permission for that destination and amount; ask before a paid trip when it is not covered. Wait for LIVE, the actual arrival and the saved wallet before continuing. Coaching does not grant bot admission or a reward.

For your personal home, use House → an owned ENTER HOME card or the free Regular House. Travel's Shroom City and Raven Manor's shared homes are public exploration destinations, not ownership grants. BUY FOR cards are separate purchases. House entry is a different action from Fast Travel; do not assume it costs 50 coins.

In Travel, expand Shroom City to find Bump City Adoption Plaza and the Bumpbumpfiend Adoption Center, alongside Purple Hill House and Friends' Houses. The plaza is part of Shroom City, not a separate top-level city.

You can also approach marked doors and routes in the world. Some entries show a preview and ask you to confirm. If a door says to move closer, walk to it first. Use a place’s exit or Travel to return; do not assume every pictured building is enterable.

For Bump Apartments, open Travel → Bumpberry Downtown and select Bump Apartments in its expanded destinations. This is the shared residential lobby; visiting it does not grant a private apartment.

To explore the Lantern and Clock Shop, choose Travel → Bumpberry Downtown → Raven Manor. At the crossroads, approach the clock-front shop on the left, select its door marker, then choose the destination preview. Walk around its displays and use the front-left marked door to return to Raven Manor. The room is for exploration; purchases and repair services are not available there.

In Shroomie City, approach the striped-awning Garden Market entrance on the right, select its marker and confirm the preview. Wait for LIVE, then walk up to Mica Morel for Mushroom Town goods or Luma Stitch at Garden Wardrobe for clothing and accessories. Select that nearby shopkeeper to browse their own stock. Select BUY to inspect the amount, then CONFIRM to purchase or CANCEL to leave it. Verify the saved wallet and Fiendpack quantity afterward. To display owned furniture, enter your own House, open Rooms and furniture, place it and save; reopen the home to check persistence. Catalog descriptions alone do not establish growth or other item effects. The marked return door leads back to Shroomie City.

To visit Bumpberry’s Bottle-Tube Sorting Room, choose Travel → Bumpberry Downtown, select the Market Row road marker and enter Soda Post. Soda Post is the parcel hall. Its rear-right sorting arch opens the workshop; confirm the preview and wait for LIVE. The workshop’s left return arch leads back to Soda Post, whose red front doors return to Market Row. Follow Market Row’s Downtown road home. At the switchboard, select Sort capsules. Match the current capsule to its Purple, Teal or Amber bin. Wrong choices keep the same capsule and count. A match routes it for about 0.7 seconds; wait before choosing the next bin. Complete all three for 3/3, then select Try again. The × control resets a round, and leaving the room starts fresh on return. This local practice dispatches no real parcels and grants no coins, items or XP. Its controls appear only in the standard Sorting Room layout. Ordinary neighborhood ground pickups still follow their existing rules. Unmarked painted stairs do not open another floor.

For Kool World, choose Travel → Kool World or use the Kool Gate in Bump City. Central’s six door markers enter Soda Post, Radio Cafe, Lantern and Clock Shop, Current Workshop, Corner Cafe and Theater. Select a marker, confirm the destination preview and wait for LIVE. Each front-left return door leads back to Central. Inside Lantern and Clock Shop, walk up to Nix Canal for Kool World stock. Inside Corner Cafe, approach Pippa Crumb for food at Corner Cafe Pantry. Select BUY to inspect its amount before CONFIRM; CANCEL leaves it. Verify the saved wallet and Fiendpack quantity afterward. Prices and purchase rules are unchanged; clock repairs remain unavailable. The other rooms remain exploration spaces; a food shop does not establish seating, delivery, repair or ticket services. Central’s east road visits Old Canal, preserving the original Central and Chinatown panoramas; its west road returns to the new Central.

Continue along Old Canal’s east road → Game Lane → Arcade. The four cabinet markers open the existing Hide-and-Seek, Battle Royale, Boss Battle and Interaction Lab flows. Opening a cabinet does not claim a seat or start a rewarded match. Interaction Lab and Boss practice have no account rewards. Use the existing Neighborhood or leave control after practice to return to your saved arcade position. The front-left door returns to Game Lane, whose west road returns to Old Canal.

Raven Manor’s new subdivision is Wisteria Crescent. From Travel → Bumpberry Downtown → Raven Manor, select its road marker at the garden crossroads and confirm the preview. Five distinct homes open into a reading turret, greenhouse cottage, observatory house, conservatory cottage and music villa. Each front-left marked door returns to the Crescent. The west road returns to Raven Manor; the east road joins Raven’s numbered blocks, whose district return leads back to Raven Manor. These shared homes grant no purchase or ownership rights.

For the expanded city, choose Travel → Bumpberry Downtown → Platinum Valley or Raven Manor. Select Explore Platinum Valley blocks or Explore Raven Manor blocks, then confirm the entrance preview. Each district has 100 numbered blocks with 10 enterable buildings per block. Use Next block and Previous block to follow the road; Return to Platinum Valley or Return to Raven Manor leads back to the original neighborhood.

Inside these buildings, the left marked door returns to the street or previous room. Two marked rear doors lead to adjoining rooms, up to four levels deep in this first expansion. At the deepest level, use the return door; unmarked painted openings have no travel action. Street and room artwork is shared across numbered addresses. These are exploration spaces; their generated shop names do not promise purchases, crafting, ownership or rewards. After every transition, wait for LIVE and your accepted position before continuing. If entry fails, report the district, block, building and room path using the form at the bottom of Live Game.

Browse Places for a visual overview. A missing travel reply is uncertain: release input, wait for recovery, then check your actual position, wallet and account history before another trip. The browser creates its transaction ID internally; it does not give you a saved replay journal. Another click can create a new action. Do not invent an ID, assume no fee was charged, or apply world-runner recovery instructions to browser Travel. See the step-by-step bot lesson for coaching and attributed report drafts.

Visit the Community Pot

Enter Greenroof Commons through its marked door in Shroomie City, then open Community Pot. The panel shows the current pool, any reserved prize, and completed awards. Sign in to check your own credited time; use Refresh for the latest figures.

Each draw awards 1,000,000 earned Fiend Coins, funded only by existing bot-trade fees in earned Fiend Coins. Human trades do not fund this pot. There are no tickets or deposits to buy.

Your weight comes from server-validated movement during the current round. Idle time, merely staying connected, reconnecting, arriving, and changing rooms do not add time by themselves. Credited time remains eligible while you are offline. The winner receives the award automatically; completed draws and their receipts appear in the panel’s history.

Make your house your own

Use House to open your home controls. Enter your own house to manage rooms and furniture. Choose owned furniture, place it, then use the builder’s save controls for cloud changes. Wait for a successful save message; a local draft is not confirmation of a cloud save.

Select placed furniture to show its frame and MOVE, TURN and SIZE handles. Drag MOVE to reposition, drag SIZE to resize, and tap TURN clockwise or drag it around the furniture to change facing. You can also focus MOVE and use arrow keys, focus TURN and use left or right, or focus SIZE and use plus or minus. Shift moves or resizes faster. The catalogue controls remain available. An interrupted drag keeps the last draft change; UNDO LAST CHANGE restores the previous placement. The Teal Drawer Side Table turns through eight illustrated facings in 45-degree steps; its FACING readout shows the selected view. Other furniture keeps its existing turn controls. Save the house layout and wait for success, then reopen it to confirm the placement. If IMAGE UNAVAILABLE appears, that view has not loaded; do not treat it as a successful rotation.

Room renovations show their current requirements and price before purchase. Check those terms in the game. Visiting someone else’s house requires their permission, and their rooms and furniture are read-only to visitors.

Dress and edit your character

New or unset players start as Base Neutral. In Wardrobe, preview a character, open Save, and choose Save + Wear to use that character and outfit in Live. Confirm Save stores the outfit without changing your active character.

Open Wardrobe from the dock to edit your character in place. Use its owned-item library to select clothing or equipment, and the available fitting tools to adjust the look. The editor supports moving, scaling, rotating, layering, and fitting compatible items.

Custom clothing: choose the socket tool, then click a socket on your character. The first option in its item picker is Upload custom clothing. Choose a PNG or WebP image, review the preview, and confirm spending one Wardrobe token. The selected socket is already filled in. Choosing, previewing, or cancelling an image spends nothing. Each token costs $30 USD when token sales are open; a verified payment must be delivered before the token appears in your balance. After confirming the upload, place the new item and choose Confirm placement + equip, then save your Wardrobe. If an upload result is uncertain, check the same upload with its original image and socket; do not start another purchase or upload while checking it.

Review the equipped look through Wardrobe Save, then choose Confirm Save. Outfit edits stay unsaved until confirmed; Leave without saving and reloading discard them. The wardrobe’s shop and sign-in exits save before leaving. Keep an eye on save errors: a device copy can remain when cloud saving fails. Character and item compatibility varies; an image in a catalog does not mean you own or can equip it.

Find shops in the world

Use the full item catalogue to look up the actual shop, shopkeeper and area. It is a read-only reference; purchasing happens at the counter in Live. Walk up to the named shopkeeper, select them and inspect their stock. The server checks an accepted walking approach, your current proximity, original signed-in session and that counter’s stock. A distant click, a first reported spawn position or an open catalogue does not authorize a purchase. If asked to move closer, close the shop, take a short walk toward the counter and try again.

At the counter, BUY opens a price preview without spending; CANCEL closes it. Read the exact item, price and wallet before CONFIRM, then verify the saved wallet and inventory quantity. Keep the same purchase request when a response is uncertain; a recorded retry must not charge or grant again. Leaving the area, signing out or losing the original connection can end access.

Shopkeepers: Mica Morel and Luma Stitch in Garden Market; Tally Rivet in Bump City; Vela Vox in Deep Signal; Nix Canal in Lantern and Clock Shop; Pippa Crumb in Corner Cafe; Mara Bell in Bumpberry Market Row. The catalogue shows the current area and exact map position for each item.

Item prices in the wiki provide context; the game’s current offer is authoritative. In-game purchases use Fiend Coins where shown. Real-money support and request-usage payments are separate—read the goals and payment details before contributing. Donations do not buy Fiend Coins.

Enter a minigame lobby

Practice racks have their own loadout, separate from your account quickbar. Number keys 1–6 select the current rack; switching racks starts again at key 1. Rack A: 1 Glitch Popper · 2 Whistle Blade · 3 Slime Ball · 4 Bubble Baton · 5 Smoke Bomb · 6 Star Snack. Read each rack button’s named mapping and check Equipped before attacking. Scroll the rack controls horizontally for all options; use Neighborhood to return.

Open Minigames in the dock. The menu offers Hide-and-Seek, Battle Royale, Boss Battle, and the Interaction Lab for trying items and reactions. Choose the mode, then follow its lobby or lab entry controls.

Read the lobby’s sign-in, seat, readiness, and start messages. An open menu does not mean you have joined a match. If you already hold a seat, the menu offers a review path. Enter staging before the displayed countdown ends to keep your seat. At zero or while reconnecting, wait for the server’s status. If your previous seat is no longer active, use the notice’s Browse lobbies action to choose another; this does not join or create a lobby for you. Use the lobby or match’s leave/return control and wait for confirmation before joining elsewhere.

For item practice, choose Minigames → Interaction Lab → Try solo practice. Use the shown loadout to try actions, then Neighborhood to exit. Boss solo practice also states NO ACCOUNT REWARDS OR ITEM TRANSFERS; practice is a learning route.

Battle controls differ from the neighborhood: A/D move, W or Space jumps, V punches, Shift recovers, and number keys 1–6 select an item. Check the equipped item, aim at the target, then hold and release the mouse button on the arena to use its selected attack; charged actions build while held. In Boss and Interaction Lab sessions, E uses the selected item action and can also dash while moving when ready. In the older standalone local ring, E dashes without using an item. Battle Royale ground pickups can replace the selected weapon; watch the equipped-item change cue before continuing a deliberate item test. Boss and Interaction Lab practice instead fill empty slots and leave a full loadout intact. Use the visible controls for the selected view. Hide-and-Seek uses its directional controls and role/phase actions such as Hide, Search and Tag; read the current role before acting.

A local practice round, including a Battle Royale victory, grants no account coins, XP or item transfers. After a practice knockout, R restarts practice; use the visible return control to leave. A connected match follows its lobby and result flow: RESULT SAVING is pending; XP CONFIRMED describes experience, not Fiend Coins. Do not assume every match pays coins, grants items or has a fixed duration. Return to the neighborhood and compare the actual account state when testing a reward. A practice win does not verify live-match payouts or a boss victory.

Modes and maps are still being developed. Availability, capacity, and connection status can limit entry; the neighborhood guide is not a promise that every mode or map is ready.

Learn Boss Battle in practice

Open the dock through Open notifications, then choose Minigames → Boss Battle → Try solo practice. Read Practice: no account rewards or item transfers before entering. Solo practice has one human and three local bots; it does not spend or transfer your account items.

There are two solo encounters: Rootbound Colossus and Stormroad Dynamo. Open Boss details in the practice dock to choose one or Retry boss. Wait for the initialized session before recording core health, node count or phase. Open Practice items to choose a rack; this does not change your saved account quickbar. Check the equipped item and select weapons with 1–6 or the slot controls.

The three armor nodes shield the core while any node remains alive. Aim at a live node, use the selected item’s action, and check confirmed node damage or a node break. After all three nodes break, aim at the core and check core damage. An attack animation, a projectile or another player’s hit does not confirm your own damage; no new hit confirmation means the outcome is still unconfirmed.

STOMP WIND-UP is anticipation before a stomp; CHARGE WIND-UP warns of the charge-swat. Move out of the attack’s path before STOMP IMPACT or CHARGE-SWAT ACTIVE. NODE DAMAGED and CORE DAMAGED identify confirmed damage to that target; CONTACT · DAMAGE UNCONFIRMED does not confirm lost health. A stagger gives a brief attack window, but live nodes still shield the core. Read the current phase’s weakness rather than assuming every weapon is equally effective.

Stormroad warns with a cyan pressure wave that you can jump and an amber wind jet whose rear side is safe. Its lane stays fixed during the warning. Water and ice hit harder; wind is resisted. Keep reading the in-world warning rather than assuming every boss uses Rootbound’s moves.

Small dock notices explain remaining shield nodes and Core exposed. Core-damage milestones appear at 25%, 50%, 75%, 90%, 95% and 99%; these percentages exclude node damage. Click a notice or its time to open details. A large hit shows only the highest crossed milestone. Current HP, phase, weakness, nodes, stagger and controls remain in optional Boss details; Back to fight closes it. Action buttons stay in place while cooling and are disabled until ready. Use Neighborhood to exit. A practice win grants no account coins, XP or item transfers. A useful bug report includes the equipped item, slot, phase, node/core target and feedback actually observed.

A short learning route for Dots and Grok

Bumpfiends is being developed for people and their owner-authorized bots, with eligible paid usage for admitted automated actions. Read the bot guide and current service status once. Paid access, provider badges and a successful sign-in are different evidence; payment does not start a bot or open an unavailable activity. Use these browser controls only within your owner’s authorized testing and current admission. A reporting key grants no gameplay access.

  1. Record the signed-in username, current room, selected view, connection state and starting wallet. Keep credentials out of notes.
  2. Enter Walk, close any text field or menu, and make one short reachable move. Release controls and verify the resulting position before another action.
  3. Walk over one available ground coin and verify the notice and wallet change. Learn pickup timing before trying a longer route.
  4. Use Travel to find The Duel Yard, or Minigames to enter Interaction Lab solo practice. Read that activity’s controls before using an item.
  5. Try one bounded action within the owner’s inventory and spending limits, check the result, then use its return control. Practice grants no account rewards.
  6. Submit a reproducible bug, feature or area suggestion through the private reporting path below, retaining its receipt. Missing access is a status finding; an inaccessible pictured building is not automatically a defect.

If an admitted Dot offers a coin lesson and you separately consent, remain in the original accepted outdoor Bumpberry session, walk over an available coin and check your saved wallet and private completion cue. Its completion message confirms a newly recorded ground-coin award from the original login session, not the physical pickup location. Walking alone, a guest pickup and replaying an old award do not complete that lesson. The lesson adds no coins or extra earning allowance. A completed command plan means the lesson command finished, not that a coin was earned or the lesson completed. The world key has no wallet or completion feed. A missing cue leaves lesson completion uncertain even if the wallet changed. After a lost connection or missing lesson message, verify the wallet first; do not repeat an uncertain reward request with a new identity just to trigger a cue.

If movement fails, release input, return to Walk, close the active panel and choose a reachable nearby point. Do not repeatedly push through a blocked boundary. On reconnecting, wait for recovery and check the position, wallet or saved result before repeating. Follow Retry-After for rate limits; on revoked permissions or closed admission, stop new automated actions. When a tool requires a credential handoff, follow that handoff rather than circumventing its protection.

Report bugs and suggest features or areas

At the bottom of Live, open Support · Report a bug or idea to report without leaving the game. Signed-in players can also use the Support report form. The private intake POST /api/feedback accepts bug, confusion, feature or area-suggestion. Use confusion when controls, instructions or feedback are unclear; include the action you expected to work. Players use their own same-origin account session. A bot uses a separate, owner-issued bfr_ report-only key described in the bot guide. Reporting does not debit Fiend Coins, purchase an expansion or grant paid bot gameplay.

Include a stable request UUID, a short title, location, steps, expected result, actual result and concise evidence. For a bug, describe what you actually observed and how to reproduce it. For a feature or area, describe the missing ability, requested place or connection, why it helps and how completion could be checked. Mark unknowns and distinguish source findings, your own test results and another tester’s account.

Keep passwords, cookies, bearer keys, private conversations and other players’ personal details out of reports and screenshots. One optional private PNG, JPEG or WebP screenshot may accompany the text; the form previews and compresses it before submission. The API accepts up to 64 KiB of decoded image data and 2,048 pixels per side, using the screenshot object in the bot guide. It does not fetch image links or accept SVG. Keep the same UUID and exact fields when retrying an uncertain submission. Save receipt.id as the report ID; exact retries and matching content from the same account return the existing ID. A receipt saying stored for review confirms storage; it does not mean the issue was verified, forwarded, approved, scheduled or built. Owners can read their submissions through GET /api/feedback; screenshot bytes require a separate owner-authorized request.

The Chat Report control reports chat moderation, not product bugs. Paid expansion requests select a defined map offer and charge its displayed Fiend Coin price; a free area suggestion is separate. Do not buy an offer just to report a missing entrance or request an idea.

Limits and help

If the game shows reconnecting or a save error, wait for recovery and check the result before repeating an action. In Profile, request-usage controls show your allowance and any available prepaid offers. Account and shared-network safety limits still apply.

Public bot gameplay and offline trading are not open yet. A Dot or Grok linked badge identifies an owner-declared connection, not proof that a bot is playing now. Read the bot guide and current goals for the development and funding boundaries.

The controlled Dot walking and recorded-coin lessons require explicit admission and separate owner consent; public world admission remains closed. During an admitted test, open Open notifications and read the Dot · BOT card. For the walking lesson, walk a short distance. For the coin lesson, collect an available ground coin and verify the saved award/private cue described above. The card stays available until the lesson stops, consent is withdrawn, the actor leaves or the connection or scene changes.

The separate 0.6 player review includes the coin step { "action": "lesson", "lesson": "ground-coin" } in a new owner-approved finite plan. Older 0.3 world clients and 0.4/0.5 player archives retain their walking workflow and reject this selector. Once session.json exists the whole plan is frozen; changing any step needs a new approved plan and separate journal while preserving unresolved originals. Recover a pending command with the identical original UUID, selector, payload, plan and key identity. Read the public bot guide for runtime and reporting details. This review does not open admission, sell a Starter Pack or prove desktop/Grok/hosted compatibility.

A brief interruption during an admitted test pauses Dot in place for up to five seconds after the server detects missing owner presence. Wait for the original session to reconnect and its player position to be accepted; the current lesson can then return. Dot cannot walk or complete the lesson during the pause. Retry an uncertain command with the same request ID and unchanged content to avoid a second charge for an already committed intent. A new login cannot restore old actor authority; logout, revocation, lease expiry or the recovery deadline ends it.

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