1. Enter 2D Live
Open the Live Game in a current browser. You can explore as a guest, but saved account progress and voice chat require signing in. The install button is optional—the game also runs directly on the page.
PLAYER GUIDE · CURRENT SOURCE
The shortest path is: enter, move, say hello, visit one place, and try one item. The details below separate working controls from limitations and prototypes.
Open the Live Game in a current browser. You can explore as a guest, but saved account progress and voice chat require signing in. The install button is optional—the game also runs directly on the page.
Use W/A/S/D or the arrow keys on a keyboard. The current Live controls also support touch and responsive viewport modes. Walk into or select marked doors and paths when the world presents an entrance.
Open Chat to talk in the current room. The interface supports room, nearby, and private whisper scopes. Text chat remains available when voice is off. Use report and block controls when needed.
Voice starts OFF. Sign in, open Voice Chat, read and confirm the privacy notice, then grant microphone permission. The lobby has six seats. Push-to-talk is the default; toggle-to-talk is available. Standard voice uses direct peer connections, so it may fail on restrictive networks. The UI states that audio is not recorded, transcribed, uploaded, or retained; reports contain metadata only.
Use world doors and paths for local transitions, or open Fast Travel for listed destinations. Fast travel is free while the wallet is below 1,000 coins and costs 50 coins at or above that threshold. Bumpberry and 1859 World are connected routes but still carry development notes.
Every player has the regular starter home in the current house catalog. Other house types have listed in-game coin prices and capacities. House rooms, renovation, furniture placement, and sharing controls exist in the current interface, but private visits and some furniture permissions are still described as next-stage work.
Choose a character in Live. The home wardrobe opens clothing and equipment tools; the Bump City Plastic Surgeon is the city character-change service. The map and rig editors are development tools, not normal player destinations.
Open the Fiendpack inventory to see owned items and assign the six-slot hotbar. Massive Market lists market-eligible stock, while regional shops select stock from their canonical sources. Some items have a Live action; the game explicitly says when an item has no Live action yet.
The Duel Yard is an opt-in arena where hits count only inside the marked zone, knockouts return players to protected spawns, and no coins are lost. Skate actions are available when an owned board and animation recipe support them. The 100-Fiend Battle Lab is a separate local prototype with one human and 99 bots—not production multiplayer or approved canon.